Level_1 Update
Breed Laboratory » Devlog
Hey folks. Here is the updated Level_1 Version. Nothing “exciting” since there is no new content. Since I’m pretty sure there are some weird issues going on especially in enemy behavior I would appreciate if you test it out and give some feedback and bug reports :>
The Changes:
- Changed Camera movement when switching into shooting-mode
- Tool-tips for stats and items.
- Basic Tutorial in the starting area and better explanations on what to do.
- Reworked Enemy behaviour, some are slowing down for a short time after an attack.
- Overall H-Scene balance. Insertion time is now based on Heroines Lust-State. Some enemies tease, until your lust reaches a certain Level, then they insert. Double Struggle Damage During the tease state on some enemies.
- Willpower debuff after an orgasm is now better visible.
- Less camera glitches and improved interactions.
- Press “U” to undress one peace of cloth, you can do it until you are naked (Note: if inventory is full the undressed cloth will get destroyed).
- ID-Cards are now better visible.
Known Issues
- Performance drops after activating the generator
- Restarting the game from Game Over or Thanks You Screen does not clean up the progress fully
- Shooting collision issues.
In around a week from now comes the first public version of “WIP-State Level 2 - Demo”. Which will be basically just a showcase of scientist animations. Greets
Files
BLab_Level_1.rar 105 MB
Aug 30, 2021
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Breed Laboratory
Find your way out of a Lab filled with lewd creatures
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Comments
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Played it for the first time today. In my view, the biggest priority right now is the controls. Why does looking around require clicking and dragging instead of just going with mouselook? Why do we have to hold a button on the keyboard to aim and then right-click, rather than what every PC shooter made in the last 15 years did and hold RMB to aim and LMB to shoot? Why can we not move while aiming - are you going for a Resident Evil "fight the controls to fight the enemy" kind of thing? Either way, it's not fun in its current state.
Second thing I want to hit on is the enemy encounters. There's no feedback on whether the player can do anything about what's happening once they're being grappled. Pressing R shakes the screen - is that struggling? Does it do anything? Is it supposed to? I have no idea, and that's a problem. I've furiously mashed every button on the keyboard plus the mouse and it seems to make no difference in these grapples.
As others have said, pregnancy resulting in a (very, very, very delayed) death/game over is a wasted opportunity, a fun-killer, and a very punishing mechanic to include if it can't be purged and the enemies are this hard to deal with. Literally one encounter with just the wolf thing makes her pregnant, and due to its turbo fuckload of HP and (apparently) zero ability to fight back and get away from it once it grabs her, it's basically a killscreen - and after the tentacle makes the pregnancy meter go away, that delayed killscreen becomes invisible. That's a problem. If the tentacle is supposed to remove the pregnancy entirely, that's a little more acceptable, but still a wasted opportunity.
Hey, you have a long post of I numbered the responses to go with the issues you addressed.
1.) The controls are getting reworked to literally almost as you described in version 2. (looking, aiming, shooting, etc)
2.) All the controls, are stated in the "Readme.txt" file in the zip. See below for the first line on that file.
Controls:
Space/Hold Space - Standup/Interact/Struggle
Instead of mashing your keys, hold the space bar to charge up a struggling attack. The same way you stood up at the beginning of the game.
3.) we are all with you with the pregnancy mechanic. I'm sure Moeymoey is working on it. You can check out their subscribe star for updates likes these as well.
probably should do something about the sudden death pregnancy...
maybe have her lay eggs? as part of missions, etc?
maybe add a "monster mutation device"? she collects the - ehem! - and uses that to create/mutate new monsters, new abilities, or...herself?
...maybe work on Level 2? Would recommend using an random auto-map generator or something to spice things up in areas that are not critical/fixed rooms.
just thinking that as time passes and more encounters happen, she changes...bit by bit...for good or ill.
you know?
hmm.
"maybe have her lay eggs? as part of missions, etc?"
Yes a million times over YES!!!
"...a million times over..."
Suddenly having Aliens movie flashbacks. o.O
but hey! Take your inspiration where you can get it, right?
H. R. Giger was a good source.
Still, this game reminds me of an old early PS game, but the whole maps was procedurally generated in that one (can't remember the name). So on start up, you NEVER played the same map twice! Kinda buggy though, as accessways could end up perma-locked, because the door keypad might appear inside a wall at times. but anyway...
Hey Moeymoey! I played through level one and here are some notes for you! Please keep up the great work :D
typo in the tutorial (possable should be possible)
Consider moving the clothing locker to the starting area, put a potion/healing item in the old clothing chest maybe?
Consider moving the key card in the "trophy room" somewhere else. It's too easy to have two key cards separated by 1 room.
Eggs in the trophy room still do not have a collision.
Side tables in the "big TV room" do not have a collision.
Consider having the eggs in the "trophy room" hatch upon the player adding the bird statue
"Crawler Tunnels" are easily bypassed by walking (holding shift) they do not detect players. I was able to walk directly through them, however, I did take damage, they never pursued the character.
Insects do not detect players if they are not moving, insects can fly directly through the character.
Just a thought, what if the chair in the "big TV room" would remove the player's pregnancy meter while also draining willpower/increasing libido? I noticed the bar disappears after this interaction, but it doesn't seem to actually make it go away. The player will eventually get the game over screen due to the timer.
Insects observed flying through some doors without opening them and others they could not fly through
Insects were observed not recovering stamina after breaking free from a grapple, Insect hp bar not displayed on these targets after being shot.
I have noticed you fixed a lot of issues in the game as well and I was very impressed to see the details being ironed out and polished up, the quality of life fix with the aiming and enemy slow down was HUGE, the collision was added to previously walk through objects, the key cards are WAY easier to spot and the tutorial is in-game now! I'm looking forward to the next update Moeymoey :D