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For everyone trying to figure out how to beat the next part, it's in the classroom. You'll find a secret passage in there. You can figure the rest out on your own but yeah.

(+2)

Development seems to be going smoothly!  The models are greatly improved from the Alpha.  The shading is better, and the in-game tutorials feel well-paced and non-forced.  Not to mention that the sexy animations, while admittedly a little barebones, are hot hot hot!  There's a lot of promise here, in my opinion.

I do have a few issues, however.

First of all, the lighting.  I could barely see where I was going in the second area, and the flashlight didn't help at all.  At a certain point, darkness stops being creepy and ambiance-building and just starts being annoying.

Second of all, great job on the monsters!  They're creepy, the way they manhandle the protagonist is both hot and wild.  But, the issue- well, to be blunt, the Scientists.  The infected scientists scared the everloving shit out of me, and it definitely killed the mood.  They clash so badly with the anime-style protag that it just felt...wrong.  It's the anime-style equivalent of uncanny valley.  I strongly feel that the infected/corrupted humans should match the protag's style.

That's all I have for my comment/review.  Thanks for taking the time to read this.  I hope you have a nice day, and that you keep plugging away at this.  I'll definitely be following this project!

(+1)

Could you add a OS to the download link. Without one itch.io laucher can’t dl the game

(+2)

How do you get to the dream level?

And how do you get to the corrupt scientist?

(+1)

will protagonist have voice in the future?

(+1)(-2)

Android?

(+2)(-1)

no This is a computer game.

(+3)(-1)

I like this game very much, please update it as soon as possible.

This game is very fun and honestly very scary to play late at night with the ammo running low.

(1 edit) (+3)

are you going to add like a cheat mode,gallery,spawn tools in future update?

(1 edit)

More information you can find on the discord channel, at least i can say that gallery is planned.

Found a bug with level 1: if you’re attacked by a creature near an action location (for example, near enough to a door that you have the open action), you cannot escape as the spacebar presses go to the door interaction, and the bar never fills.

(+4)

I think it is a very interesting concept. I see the potential. There are some details that could be improved but so far I think it's pretty great. Good job.

there is a bug when you kill any enemy in lvl 2, you cant open the inventory

i can't find the Scientist

(+1)

Hey. They start wandering around after you did certain things in Level 2. There is a short walkthough in discord if you need any help :>

(+5)

Thanks for the new update hope to see some more things in the future ;)

Deleted 2 years ago
(-4)

Creator has said this is a learning project and is not intended to be continued after a certain point.

(+3)

Even if its a "learning project". This game is verry much a game i would like to see getting more interest and such. Cause i really like this.

Besides they said they may expand on this if it gets more interest.

(+6)

I loved the game. pls make more for this game

how can i download it i mean i can download it but when i do it it becomes a VLC media player data

(+1)

Sounds like you misconfigured filetype associations, what is the extension? This downloads as a RAR file,so right-click and look for an option to "Extract" or Unzip. If not install 7zip to get one.

how can i get into the tunnel

(+1)

where is the snake statue??

Wolf is on the coffee table when you enter the first locked tunnel, the bird is in the locked rooms past the wolfman after you power generators on, the snake is in the first area you explored with the two bug spawns (just before you pick up the blaster).

Deleted 1 year ago

In the back corner where its super dark there is a generator (past the wolfman) the activation switch is kind of hidden in the dark, hug all the walls to find it. You will need a keycard found in the area to activate it. But if you've walked around you should easily find them. No particular key card goes to a particular activation switch. I hope this helped.

(+1)(-2)

how do i get into the lab

(+1)(-2)

Pick up a key card in the building across from you when you first spawn. If you're talking about the second area, you need to collect three statues and place them on their designated pillars in the "egg room".

Thank you

(+1)(-1)

love this game! we don't get many eerie/horror H-games. i look forward to future of this project!

also fun dumb idea, feel free to ignore it. maybe have a trap save spot and upon reloading. the main character gets a H-surprise

(+2)

Omg I love this game...is that bad? I've played it for 4 hours straight and memorized every corner of the lab alr....

o_o
More levels pleaseee!

(-1)

unfortunately, I believe this is just a side project for moeymoey. I don't think they plan to continue development beyond what has been made and maybe one more patch for bugs. I think they said this was supposed to be a learning project more than a monetary venture.

(+8)

It could use a cheat mode where you can simply explore all the scenes and creatures. Not that it is difficult to do that in the first place if you play it right but it's still annoying if you mess up to have to restart completely.

(+4)

A lot of people are crossing their fingers hoping this feature comes out before the last patch.

(+14)(-1)

Very interesting game with a lot of potential. Here are some feedback points:

  • The character model is nice, with very appealing genitals, however, the ass could use a bit more volume (if viewed from the side)
  • I would REALLY like to see the game over scenario removed. I think it's safe to say that most people playing the game are looking to watch the character get fucked and impregnated, and the players should not be penalized for doing so
  • If you DO decide on removing the game-over mechanic, it would be nice to keep the option of wearing clothes WHILE getting raped
  • I would also like to see something come of the pregnancy (figuratively and literally)
  • Moving the camera around could be easier to do if the players did not need to hold the mouse button down the entire time
  • The ammunition count can be a bit confusing for players that aren't use to this type of play style. At first, when seeing: "0/6", I thought that I had 6 rounds remaining, but after playing for a while, I realized that it was the maximum amount in the magazine. It would be nice if the denominator shows the total amount of rounds remaining in the inventory
  • I like that the aiming doesn't need to be super precise. The players could benefit from being able to aim lower
  • I encountered a scenario where I was standing in a doorway, and whenever I fired my weapon, it would just impact the "door" even though the doorway was open. It seems as if there is still bullet collision with the open door
  • I think the pregnancy animation (the belly growth) could be shifted over around 25-50% of the way through the pregnancy. I feel as if it starts too soon, and by the time the belly stops growing, it's only 60% through the pregnancy
  • I haven't done a run-through of the game while pregnant, so I'm not aware if this feature is present or not, but I think it would be cool if there were some effects of being in the late stages of pregnancy, such as slowing down the character
  • When the character achieves an orgasm, I think it would be nice if there were an animation to go with it, such as the character shuddering, arching her back, etc.
  • It would be nice if there were a sprint mechanic, where the character can run faster, at the expense of stamina
  • The "resist" mechanic is a bit unintuitive. I think it may be easier for players if it were a button mash type mechanic, where the higher the character's stamina, the more effective each button press is. If the stamina is low, each button press is almost useless (as the character has either given up, or is too weak to resist)
  • It would be cool if while being impregnated, there would be a small, but noticeable belly bulge from the semen. There would be some semen leaking out progressively, and the belly bulge would diminish while the player continues through the game. Perhaps it can fully dissipate after 1 minute or two
  • I'm not sure if it's just a "Me" problem, since I have the short term memory of a goldfish with Alzheimer's and am directionally challenged (not an actual disability, just making a joke), I tend to get lost easily. Having a level design with less backtracking, and somewhat more linear approach would make the game a bit easier to get through
  • It took me a while to figure out that in order to start the generator, I had to access the control panel nearby. Perhaps it can be stated in the dialogue for the disabled generator that there is a control panel nearby that may be able to unlock it

Thank you for your game, and I hope this feedback helps!

(3 edits) (+4)

(Edit: This was written in for older version of the game, a lot of these issues have been adressed since then.)


It is rough, but off to a good start. It works quite well as an horror game. I’m looking forward to futur improvements.


The controls are decent, but still feel suboptimal :

  • Why do I need to hold LMB in order to move the camera? Moving the mouse should be enough on its own. This makes it unplayable on laptop with a touchpad.
  • Mouse sensitivity is too high when aiming, makes it hard to aim at the small insects.
  • Being able to skip dialogue boxes by clicking anywhere instead of a specigic button would be a welcome QoL change.
  • The character can’t turn around on the spot. In most cases here that isn’t an issue, but it can make it tedious to pick up items if you accidentally step right on top of them.
  • The struggle mechanic (if that is indeed a struggle mechanic) needs to be better explained. I don’t understand whether it achieves anything, what it achieves, and whether I should spam it or use it at key moments.
  • The ingame tutorial says you fire the weapon with LMB, but in practice it’s RMB

As others stated, the result of pregnancy was anticlimactic. Personally, I’m fine with it leading to a game-over, (though I must admit spawning a new enemy would be more fun and interesting). I think the problem actually lies in the lack of spectacle; pregnancy has a very long build-up time, but leads to a whole lot of nothing: we don’t get to see the baby, instead we have an instantaneous cut to the same game-over screen as usual.

Speaking of which I think the game-over screens in general are too sudden. Almost all games I can think of have a few moments where you can see the incapacitated character; H-games in particular often make avail of this time by leaving the character vulnerable to whatever is still around. I believe giving some work to the post-defeat spectacle has the potential to make the horror vibe stronger.


The H animations have a certain stiffness to them. Every motions happen in perfect sync; they completely lack of the principle of animation called Overlapping actions. (If you’re not familiar I suggest New Frame Plus’ video on “Follow-through and Overlap” for a quick breakdown.)

(+2)

Need more graphics options and resolution to play on 1080 p

more audio options and key bindings.

I agree with this completely, a native 1920x1080p would be nice.

(3 edits) (+1)(-1)

Your game is awesome man, keep it up.
just one thing plz change the girl's eye color add some sliders for character's body.

(1 edit) (+3)

Overall, conceptually, I like this game. I really love games of this type when you play as a girl and you need to survive, and if she loses, she is "punished":D Hopefully the developer will finish the game and bring it to perfection. So far, it lacks moans in the erotic scenes, the scenes themselves. I wish you good luck, I will definitely support developers by purchasing it.

(+1)

Like this game so far alot of potential

(+1)

Hey folks, be sure to click the "Level_1_Update" link listed under the development log to get a more polished version of the alpha. I've been checking this page once every day and just now noticed it 8 days later >_<. A lot of quality of life fixes!

(+10)

NGL I've read through all the comments here and I have to agree with everyone. A lot of potential here and if you took the feedback from everyone here I think you could make some good money on this! :D 

1.) Allow for lower aiming.

2.) Pregnancy as described by Mr. Squirrel post 100%

3.) Make a visual cue for when you add something to your inventory, the audio cue and paired with an empty container visual fooled me into believing I had gotten nothing. Only when I was prompted with "Your inventory is full" did I bother to check and notice It was full of clothing (which is a bit buggy to start with).

4.) Save checkpoint system please :)

5.) Fix these bugs (Undress does not remove non-underwear armor) (Spinning around an enemy's attack then centering yourself inside them causes them to just stand there unsure of how to proceed). (When shoes (speed buff) are removed via sex scene, the 1-speed buff remains).

6.) Add collision as described by arkenophas, a lot of enemies and objects can just be walked through. (Enemies require you to wait for their attack to miss)

7.) Just an opinion as well (Make the blaster unlimited ammo but it reduces the enemies yellow bar instead of killing them. This makes them more of a threat and promotes stealth play over just PEW PEW area clear! To Mr. Squirrels point as well, the enemies are too quick as well if we're meant to run away and evade enemies.

But hey this is just my opinion and you're free to do what you want :D if you become super serious about developing this game I think a lot of people, myself included would be more than happy to support you! I'm looking forward to seeing a reply!

(+4)

this game is good and has a lot of potential

the shooting mechanic needs a way to attack the insects when they are at your feet and the game needs some way to save 

(1 edit) (+12)

it's a good game, but desperately needs the ability to aim down at your feet. The little insect things move at the same speed as you, but you can't actually shoot them if they get close because the model is too short. But you can't make any distance to get an angle you can shoot at because they move too fast, and you can't move while aiming.


Also, pet peeve, but having pregnancy be game over really sucks. I'd be more than happy to take some damage giving birth or have it spawn a hostile monster. I mean 75% of the reason I'm here is to watch my character get impregnated by various monsters so it seems counter-productive to have it result in a full game over with no save system.

(+10)

there should be a sandbox mode where you can spawn everything in

(+6)

Really cool, like what is here so far.  Pregnancy and sex should not be game ending especially with no save points

(-1)

How do I use the keycard on the door at the start? 

Press Spacebar to interact with almost everything

music adds to the spookiness.

(-1)

I agree! But in some of the rooms and areas the music just turns off.. did you notice this as well?

ive gotten to the wolf and finished placed it on the pedestal where are the other two statues? also your discord link is expired

 

Discord should be fixed now :)

Don't know if you need the answer still, but you'll have to turn the generator on for the last two. Dont want to spoil directly, but the crow is near the générator, and the snake is on the right side when you enter the lab from the outside :p

The other two statues (bird and snake) can only be found after powering on the generator, use a key card on the semi-hidden pannel by the generator and it will turn on.

This game has potential just needs some polishing right now.

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